3 Pokemon Titles That Failed to Receive the Appreciation They Deserved

In the wake of a glimpse of world peace thanks to Pokémon Go, there's no question that the monster collecting series is about as ubiquitous video games in existence. The iconic Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The persistent excitement around card prices ensures near-daily Pokemon news stories. You'd be hard-pressed to find a Pokémon game that failed to move at least a few million copies. Remarkably, fan-made Pokémon games achieve popularity annually.

However in spite of that pervasiveness and fame, there are still Pokémon games that remain underappreciated. These are games that failed to receive their proper due, or were overshadowed under the hype of the core series. These are Pokémon games stuck on doomed consoles or services, or were pioneering attempts onto different formats. They're often also Pokémon games that might have flourished if they ever got follow-ups or modern remakes. With these criteria in mind, this list will not be just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, these might be these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, agreed?

Pokemon Ranch: The Cozy Precursor

An excessive number of Pokémon games focus on the battling aspect of the series, and not nearly enough of them focus on the everyday aspects that would come with owning a pet. Admittedly, there are minor mechanics like these in recent entries—players may pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch said Ranch was a poor if not truly ugly game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game is set on a farm where your Mii avatars—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.

Ranch was released long before Stardew Valley sparked the lasting craze of cozy games. It was before the rise of passive games, and the video playthrough normalization of viewing games you aren't actively controlling. Many never understood that Ranch's concept to observe your creatures as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so remarkable, there's a live stream dedicated to broadcasting the game 24/7. The individual who runs the channel states that, after almost twenty years of experiencing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Tactical Tabletop Game Lost

Are you aware that Pokemon once had an licensed board game with action figures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium phone games. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.

These questionable mechanics masked a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and features in general," another commenter declared. "I am convinced if it came out now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique game board made for a great tactical experience for the handful of players who played Duel, but that board is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Whimsical Experiment

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.


With numerous core games and spin-offs, chances are that I didn't mention that particular Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu

Cole Richards
Cole Richards

A seasoned bingo enthusiast with over a decade of experience in UK gaming, specializing in strategy development and community engagement.